You can check the OpenGL version with : sudo apt-get install mesa-utils
Sudo apt-get install nvidia-355 nvidia-primeįor further information about the NVIDIA 355 drivers release refer to the NVIDIA release notes. Now reinstall the NVIDIA drivers by executing: sudo add-apt-repository ppa:graphics-drivers/ppa Now uninstall every NVIDIA related software by executing: sudo apt-get purge nvidia* bumblebeeĮnter your user name and password. When the login screen appears press Ctrl+ Alt+ F1.Įnter your user name and password. When the GRUB boot menu appears : Highlight the Ubuntu menu entry and press the E key.Īdd the nouveau.modeset=0 parameter to the end of the linux line. Your NVIDIA NVSTM 4200M graphics is supported by the latest official NVIDIA drivers 355.11 !Ĭompletely remove all NVIDIA software and replace it with the NVIDIA drivers 355 and Optimus. Who could recommend good ones?Ĭame across this question accidentally and thought, maybe someone is facing the same today. (I am not allowed to post more than 2 links :(īut now I almost know I will use OpenGL 3.0 and only follow tutorials for OpenGL 3.0. I went to the Intel official website and Linux driver website, fail to find the answer. So it seems Intel Graphics 3000 support OpenGL Version 3.0. (2) From the wiki/GLSL#Versions, the corresponding GLSL versions are Need to specify the version of course, consequently some code too. So there would be an option to set OpenGL at a lower version. If I can not, how can I use lower version of OpenGL in PyOpenGL?
What should I do? Can I update something like drivers to make Intel Graphics support the GLSL 3.30? I know NVIDIA Graphics with Optimus can not be supported on Ubuntu.īut I think Intel Graphics should support the latest version of OpenGL. RuntimeError: ('Shader compile failure (0): 0:1(10): error: GLSL 3.30 is not supported.
I installed PyOpenGL and am following the tutorial ( ) Update 10/23: I added the new late 2012 Macs to the list.NVIDIA® NVSTM 4200M (DDR3 512MB) Discrete Graphics with Optimus I also assume that the Intel HD 3000 is capable of OpenGL 3.3 as 3.3 was intended to ‘backport’ GL 4 features that don’t rely on new hardware features to older hardware. Update 6/18: As Christophe Riccio pointed out, all AMD Radeon 50 should be capable of OpenGL 4.2. To sum everything up: Apple, where are my OpenGL 4 drivers? Most All of your Macs could already support it!
More information about the supported OpenGL features and extensions on MacOS X can be found here. OpenGL 4 capable iMacs and MacPros began even to appear in mid 2010 (but I limited this list to go back only to 2011)… When we look at the currently available Macs we will find out, that just the MacMini is still stuck with an Intel HD 3000 and thus is not capable of OpenGL 4 (but you could even buy a Mini with a decent GPU): This makes it just more depressing that Apple limits this chip to just OpenGL 3.2 – something a G80 from 2006 can also deliver (in fact, on other operating systems a G80 would give you OpenGL 3.3).
This chip is not only capable of delivering OpenGL 4.2 but also shiny new features like bindless textures: one way of supporting Virtual Texturing in hardware and maybe something we will see in some form in OpenGL 5.0. The latest MacBook Pro just got a GeForce 650M – a Kepler based GPU.